When Ao saw fit to create Gilkhavor, he allowed his El’im, or Greater gods to enter and take control of this new realm. The El’im enjoyed the new realm, but had little to do as they did not have the power to create races of lesser beings to follow them. They brought their concerns to Ao, who allowed them to petition the Old Gods to make lesser beings. The Old Gods agreed if all of their number were allowed to take part. The El’im reluctantly agreed and soon the land was filled with Elves, Dwarves, Halflings, Humans and more. They carried on in peace for hundreds of years, building great cities, discovering magic and technology, and worshipping both the El’im and the Old Gods
The Old God finish their creations, each making a race in their own image. Their cruel pact with the El’im shows its face and Surtur, Gruummsh, Lolth, Skerrit and Tiamat create as well, and so the basic strife of Gilkhavor began. The Drow quickly retreated to the Underdark, the vast subterranean world Lolth had carved out for them. Surtur’s giantkind left for the high mountains of the North Isles, leaving fire and ice in their footsteps. Gruummsh created first his Orc Folk – who loved violence and spread over the mainland in a cloud, grouped in tens and twenties to form tribes, and behind them he sent the lesser goblins, the Militaristic Hobgoblins, the Trolls, Ogres, and their like to sow war across Gilkhavor. Tiamat created in her own image, and Dragons of terrible power visited the land, taking as they pleased and leaving death in their wake. Skerrit was unconcerned with influencing the world, and sent his kind – diametric opposites into the world. The fun-loving Satyrs, who revelled each night with Faeries and Fae Folk, and the stoic Centaurs, who sought perfection of all things and lived as ascetics in lush forests. Meanwhile, the civilized races rally together, building fortresses and cities to live in. Viridianarch becomes the de-facto centre of Gilkhavor. Worship of the Old Gods is prevalent.
The El’im seek greater control of Gilkhavor. They create El’ish, lesser gods, by raising mortals to godhood. The El’ish serve the mantle of their El’im, representing some aspect of the Greater gods. They enter the world and gain many followers for the El’im, as well as for themselves. The less savory El’im; Shar, Cyric, Bane, and Bhaal attempt to overthrow their counterparts – Helm, Tymora, Tempus and Kelemvor. There is a secret war happening amongst the gods for the next two thousand years. Bahamut creates the Dragonborn in response to Tiamat’s dragons. They are immortal, but few in number, and they hate evil dragons with an ever-burning Rage. Things settle into a rhythm, with not much happening in terms of global shifts in power. The Elven Viridian Empire expands to cover most of Eastern Gilkhavor, ruling with efficiency and minimal resistance. They govern well, without oppression. They have little military might, and smaller cities are frequently decimated by Orc Raids.
The El’im and El’ish take a more central role in day-to-day life. Gilkhavor has many temples dedicated to the worship of the gods. During this 1000 year period called the Time of Error, many of the El’ish make mistakes that echo for years to come. Mystra reveals the secrets of darker magics to Human Wizards, who become Necromages and are corrupted by the power and thirst for immortality. Seeing this as an opportunity, Bhaal murders Saol, the Goddess of Undeath and turns these Necromages to his purposes, sowing tyranny and war across the land. Bhaal enlists Loviatar and Talona to spread pain and disease across the land. Led by Cyric, Bane, and Bhaal, a great war for Gilkhavor begins. The three El’im intend to open a rift to the Nine Hells and let loose the nine Demon Princes (Asmodeus, King of the Nine Hells; Bel the Warlord; Dispater, the Iron Duke; Mammon the Viscount; Belial the Archduke; Prince Levistus; Glasya, the Upstart; Baalzebul the Slug; Mephistopheles, The Hellfire Duke) on the world. They succeed in some degree, showing the world of the Hells existence and drawing some people to Devil Worship. The final army of Bane, with Bel leading the charge and the full force of Gruummsh’s hordes behind them – is turned back by the Elven King Gaeleth, Lord of the Viridian Empire and Paladin of Ilmater at the Blackwall Mountains. The Mountain passage is renamed [[Gaeleth’s Pass]] and a cairn of stones 60 feet high is placed in memory of the fallen king. The Viridian Empire largely dissolves. Pelor, God of the Sun, is corrupted by Shar and cast down into Gilkhavor, his place as Lord of Light filled by Helm. Pelor walks Gilkhavor as an angry Warlord for a time, Riling up many Human nations and tribes into a war to establish order across the land.
In the aftermath of Pelor’s attempted conquest, Gilkhavor is divided into Four Nations: Easthope, Ingkor, Telveria and Engeldar. These nations war for expansion and resources, but are otherwise civil and no different ethnically or religiously from one another.
Gilkhavor’s four Nations cease warring and exist in harmony in large part thanks to Eldath, who appoints a new leader for each Province every 101 years. Around this time there is a large Exodus of Dwarves from the overland cities, and they retreat into the mountains to remake their ancestral halls. Their cities are unparalleled and their craftsmanship is highly sought after. Also around this time, Tiamat riles up the dragons into laying waste to Gilkhavor. Many ancient cities and towns are totally ruined, and although some are rebuilt, more are left to the embrace of time. New Viridianarch is built. The dragonborn are now around 200 in number. Bahamut tasks them eternally with destroying the Dragons, never to die until Tiamat is vanquished. Oghmanite clerics build universities and libraries in major cities. Tyr comes to Gilkhavor in human form to preside over the trial of Enkun the Blackheart, leader of a massive cult of Bhaal. Espermort Prison built to house him and other unexecutable evildoers. Warder Koerwe, a Halfling and Paladin of Torm is the guardian of Espermort. His son, Warder Koerwe II takes his place after his death, in perpetuity.
0-50 GR. The Years of the Blood Tides
The ‘Evil’ gods band together under the leadership of Savras, the God of Fate. They lay waste to Gilkhavor, killing thousands of people in the name of Fate. Powerful Giants destroy whole cities entirely, pounding the very rocks to dust. In the name of Balance, with careful input from Tempus, and against the urging of Kelemvor, Ilmater and Helm open the Hellgates and allow Asmodeus and his kind to overtake the Titans unleashed by the Evil El’im. As the dust settles, Mask and Leira use their treachery to Imprison Bel, Mammon, Mephistopheles, Belial, Asmodeus, Glasya and Levistus in stone prisons. They beseech Moradin to lay their tombs in the heart of seven Mountains, and they cast the Mountains adrift on an island. They construct Watchtowers and Strongholds to defend the mountain range, referred to by sailors as the Seven Sisters. The Dragonborn use their vast collected wealth from 3000 years of Dragonkilling to construct Angor, city of Steel, and Angor Keep. There, the finest warriors in Gilkhavor are trained and test their mettle against the Dragon Wastes, collecting Dragonborn eggs – the souls of slain immortal dragonborn.
50-100 GR The Years of Rising Spires
The Nations of Gilkhavor rebuild, but much is left to the wilds. Druids wander the hills and passes, forests and fields, keeping watch for new dangers. An order of Ranger Clerics called the Bows of Silvanus keep watch over the wild places of the world. The Tower of Dawn is Built. The Necromages return from another Plane. Many elves return to the forests. Human Barbarian Tribes sail south from the Giant Isles